according to wiki.tesnexus i can conclude that we need:
- Blender
- GimP
- Nifskope
- Creation Kit for skyrim (indowebster)
before we started i want to introduce skyrim system for this feature.
Skyrim has introduced a new feature for characters: the weight slider. You can set the weight of characters or NPCs from 0% (the weight slider is completely to the left) to 100% (the slider is completely to the right). The changes in the shape of the character are managed using 2 mesh files for each armour/piece of clothing (this also applies to the meshes that contain parts of the body):
- Whith 0% weight, the game uses the _0.nif
- With 100% weight, the game uses the _1.nif
- With any intermediate weight, the game combines the _0.nif and the _1.nif
now we started to make _0.nif file.
When creating an outfit or an armour first thing is to decide what body you want to make the clothes for. If you want to create an armour that fits several bodies (male and female, for example) you will have to create different armours for each body.That is why the first step is to import into Blender all the parts of the body you want to work with. The nif files that contain the body meshes are in the folder \Data\Meshes\actors\character\character assets\.
If you are going to create the armour for a male, you'll have to import the following body parts:
- malebody_0.nif: In Skyrim this nif file contains the torso, arms and legs.
- malehands_0.nif: If you want to create gloves for your armour, import this mesh that contains the hands.
- malefeet_0.nif: If you want to create gloves for your armour, import this mesh that contains the hands.
- femalebody_0.nif: In Skyrim this nif file contains the torso, arms and legs.
- femalehands_0.nif: If you want to create gloves for your armour, import this mesh that contains the hands.
- femalefeet_0.nif: If you want to create gloves for your armour, import this mesh that contains the hands.
- malehead.nif: head mesh for male characters
- femalehead.nif: head mesh for female characters
As Blender has not yet been fully adapted to Skyrim, to be able to import the nif files into it you have to change some properties in NifSkope. Do the following:
-First step is to edit the NiHeader settings:
Next step is to delete the BSLightingShaderProperty:
Expand the NiTriShape node as shown in picture Deleting the BSLightingShaderProperty
Save the modified nif file. This modified nif is the one you will be importing into Blender.
Repeat these steps for all the Skyrim meshes you need to import into Blender.
Now you can import the body parts into Blender. To do that use the menu option File -> Import -> Netimmerse/Gamebyro (.nif). If you cannot find that option it is because you haven't installed NifScripts. Follow the instructions given here: Installation of Blender to install everything you need.
Once you have all the body parts imported into Blender, delete all the skeletons you've imported with them. To do this, select each skeleton (Scene Root) as shown in picture Deleting the skeleton, press the Delete key and select OK.
You have to repeat this process until you have deleted all the skeletons you've imported into Blender. Take into account that each part of the body you import will bring its own part of the skeleton.
Once you have just the body meshes, without the skeletons, it is worth you save it in a blend file you can reuse in the future (if you think you are going to create more armours or outfits). This will save you repeating this importing process each time and do the same for the other necessary file for mods.
From now on, work in Blender as you would do for creating a mesh for any other game.
here i can show you example of Skyrim Mods
Hide Elculus Armour + Tera Blue Eagle Crest Heavy Armour
Monster Hunter Mods
Dragon Skin Re-texture Armour